03-09-2020, 03:31 PM
What did we set blood moons to, anyway? Apparently the way it works is that on a blood moon, it calculates the next blood moon, which is interval + [random value, if any]. So if you set it to 5/3, it means a blood moon 5-8 days after the last blood moon. I think we thought it meant 5 +/- [0-3]. But it's only 5 + [0-3]. For the effect we wanted, we want an interval of 0 and then a random value of, say, 5.
We should think of how to spice up blood moons though. They're supposed to be a super dangerous event but the way we play it's more of a farm or minor inconvenience. Zombies can't deal with rooftops, for the most part. We could just go stand on the roof of the firehouse and knock out 2 rungs of the ladder and probably be fine. Shoot zombie birds and hope they can't knock the whole structure down, which is the only way they'd get us.
There are lots of ways to spice it up but we'd have to think about it. Would be nice to make it harder without making it suicidal or "total victory vs total defeat".
We should think of how to spice up blood moons though. They're supposed to be a super dangerous event but the way we play it's more of a farm or minor inconvenience. Zombies can't deal with rooftops, for the most part. We could just go stand on the roof of the firehouse and knock out 2 rungs of the ladder and probably be fine. Shoot zombie birds and hope they can't knock the whole structure down, which is the only way they'd get us.
There are lots of ways to spice it up but we'd have to think about it. Would be nice to make it harder without making it suicidal or "total victory vs total defeat".