What should leveling up get you?
#9
I would propose the curve should be inverse of what it is now.

Now:
1-2 +10 HP
2-3 +20 HP
3-4 +30 HP
4-5 +50 HP
etc.

Turn this upside down....
1-2 +50HP
2-3 +30HP
3-4 +20HP
4-5 +10HP
etc.

So you can "become competitive" relatively fast after being a noob. But the guy that's been around still has the advantage but that advantage becomes ever smaller until you catch him

If you don't cap it, you have Eve. If you do cap it, then the question is where do you cap it.

I also do like the idea that you can specialize each skill independently of your overall "character level" that way you could perhaps choose to level pure attack but not defense and as long as you don't get hit by the level 100000 guy, you might still actually be able to kill him. Once your attack is where you want it, you could work on your defense. Or choose to "level" them together for balance sake.

Too many games to fit in signature....
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