differences in teams = more fun
#9
One of my fondest memories is the way Age of Mythology handled the 4th resource, 'favor', which you used to purchase the most powerful myth units

Greeks had to use villagers to pray at a temple with diminishing returns

Egyptians had to use resources to build monuments which gave steady small stream of favor (can be enhanced using your Pharaoh 'hero' unit to buff it)

Norse had to use engage in combat
[should not have shot the dolphin]
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