02-29-2012, 06:25 AM
I don't pay close attention to Rift. I had no idea they had done this:
<!-- m --><a class="postlink" href="http://community.riftgame.com/en/2011/12/07/update-1-6-1-prepare-for-instant-adventure/">http://community.riftgame.com/en/2011/1 ... adventure/</a><!-- m -->
Sounds like an excellent idea. Watch the video at that link.
I'll sum up:
Log in. Join an "instant adventure". Bam, you're in a group, killing stuff.
I really wish SWTOR had this (and I'd wish it worked across all levels, not just "45+").
Trying to play SWTOR with my friend Ilonga really highlights what a pain the old quest system is. Unless we never play unless the other is on, we are always out of sync, always having to get back in sync (personalized storylines make this worse, since those can never be in sync). It would be a hell of a lot nicer if I could just log on, join her, or vice versa, and just play. Instead she has to join me on my shitty quests, which she already did, or vice versa, and that's just not as much fun.
I'm glad to see Trion, at least, seems to have at last understood this simple concept. Behold, 10 years of MMORPG development and someone remembers that people like to just be able to log on and play the game and not futz around with asshole quest givers.
I'm hoping the Guild Wars 2 PvE system will work like this as well. "What are you doing? Wait, I don't care. I'll just join you." That should be how these games work.
(Actually I don't know if you can join your friends easily on their instant adventures, versus pugging it, but if not, well, I have a really good idea...)
<!-- m --><a class="postlink" href="http://community.riftgame.com/en/2011/12/07/update-1-6-1-prepare-for-instant-adventure/">http://community.riftgame.com/en/2011/1 ... adventure/</a><!-- m -->
Sounds like an excellent idea. Watch the video at that link.
I'll sum up:
Log in. Join an "instant adventure". Bam, you're in a group, killing stuff.
I really wish SWTOR had this (and I'd wish it worked across all levels, not just "45+").
Trying to play SWTOR with my friend Ilonga really highlights what a pain the old quest system is. Unless we never play unless the other is on, we are always out of sync, always having to get back in sync (personalized storylines make this worse, since those can never be in sync). It would be a hell of a lot nicer if I could just log on, join her, or vice versa, and just play. Instead she has to join me on my shitty quests, which she already did, or vice versa, and that's just not as much fun.
I'm glad to see Trion, at least, seems to have at last understood this simple concept. Behold, 10 years of MMORPG development and someone remembers that people like to just be able to log on and play the game and not futz around with asshole quest givers.
I'm hoping the Guild Wars 2 PvE system will work like this as well. "What are you doing? Wait, I don't care. I'll just join you." That should be how these games work.
(Actually I don't know if you can join your friends easily on their instant adventures, versus pugging it, but if not, well, I have a really good idea...)