Heroic AAT Preparation
#1
Someone from reddit linked to this on the forums and it makes a lot of sense for guilds that aren't power gamers. I think making this a goal will get us to Heroic AATs quicker. Let me know what you think:

<!-- m --><a class="postlink" href="https://forums.galaxy-of-heroes.starwars.ea.com/discussion/79590/the-underpowered-guilds-guide-to-clearing-heroic-aat-the-super-team-strategy">https://forums.galaxy-of-heroes.starwar ... m-strategy</a><!-- m -->

With this in mind, we formulated the "Super Team" strategy. This strategy has been deployed by Alpha Squad as well as other underpowered guilds that we've shared it with - with good success. If you're in a guild struggling with getting your players to build 4 viable heroic AAT teams, perhaps you start asking your guild to build one or two "Super Teams" and give this strategy a shot.

The general guild roster guidelines are as follows:

1) Each player is responsible for building 1 to 2 amazing "Super Teams" that can do 5% or more in a phase. Given the Wiggs meta, many players already have a "Super Team" in hand - Rebels

2) A core of 2 to 5 heavy hitters will be expected to contribute 5% or more in 3 to 4 phases

3) Don't spread yourselves thin trying to build 4 teams to tackle heroic. Build 1 to 2 teams at G10/G11 with excellent mods and shoot for north of 5%. "G11 or Bust" is our guild motto.

4) DO NOT throw away skilled players with thin rosters. As of now, we've killed heroic 4 times. We have 5 to 6 players that have a grand total of ONE (1) heroic AAT ready team (maxed rebels) and little of anything else. Other heroic guilds have rejected these players, but they find a home with Alpha Squad because we only ask for one amazing run (4 to 6%) and then they can do 1% in the other phases.

5) DO NOT worry so much about escaping/retreating with your toons, just get the best attempt possible. If you can pull 5% in a phase with your Super Team, it doesn't matter that they all died in the process of pulling that amazing run.

The Super Team Strategy by Phase:
Phase 1 (20 to 30 good Jedi Teams)
- Team: Jedis (IGD, Aayla, Anakin leads are all viable)
- Damage Goal: 2 -3% for average Jedis, Superteam Jedis aim for 5 to 7%
- One attack only, if your Jedi can't do 2%, skip the phase and save Jedi for phase 3

Phase 2 (All your Droid teams with a little help from Rebels)
- Team: Droids (HK, 88, 86, Nebit, JE), if you do not have Nebit, you may substitute with GG or IG100
- Damage Goal: 2 -3% for average to good Droids, Super Team Droids: 6 to 9%
- One attack only per player
- If your guild lacks the droid firepower to finish P2, send 5 to 10 rebel squads after your droids go to complete phase 2

Phase 3 (ZERG ZERG ZERG)
- Teams: Chirpatine, Teebotine, Jawas, or Jawa Mix (3 Jaws + 2 others)
- Damage Goal: 2% for Teebotine and Jawas. Superteam Chirpaltines: 4 to 6%
- SEND ALL TEAMS EXCEPT FOR REBELS (B, C, D Teams)
- B, C, and D teams should aim for 50 to 100k in damage (0.5 to 1%)

Phase 4 (30 to 35 Rebel Super Teams Close it Out)
- Team: Rebels - Wedge (L), Biggs, Lando, Leia (or Solo), Scarif Rebel Patfinder (or STH or AA)
- Damage Goal: Regular Rebels: 2%, Superteam Rebels: 6 to 10%


Here's HP per raid:
NORMAL, Post-NERF (Tier 6):
Phase I - 15,600,000
Phase II - 22,700,000
Phase III - 12,250,000
Phase IV - 13,550,000
NORMAL, Pre-NERF (Tier 6):
Phase I - 33,000,000
Phase II - 76,500,000
Phase III - 50,710,000
Phase IV - ~48,000,000
Heroic (Tier 7):
Phase I - 4,300,000
Phase II - 19,200,000
Phase III - 12,000,000
Phase IV - 12,000,000
.
So to beat Heroic, if each player can do 2% damage per phase, it would look like this:
Phase I - 2% - 86,000
Phase II - 2% - 384,000
Phase III - 2% - 240,000
Phase IV - 2% - 240,000
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#2
So here's what I contribute to this.

I have a Rebel Superteam.

I am HK-47 gearing up for a Droid superteam, shouldn't take more than a week or so to make him viable.

I have a Chirpatine team for P3.

I have enough left over from them to cobble together another team of DPS for P3.

I am still a month away from a viable Jedi team.

Obviously our biggest weakness as a guild are jedi teams. We really need to be working on them.

Most people have a great QGJ

Ima Gun Di is an easy farm in guild shipments.

Many people should have a 7 star Yoda by now.

Mace is an easy farm and good for ship combat.

Plo Koon is in ship shipments.

The harder farms are Anakin and Aayla.
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#3
What I can offer:

Rebel super team

Very close on Droid super team, have them all, just not geared up. they are all gear 9 right now, i'll be focusing exclusively on them this next week or so.

Jedi Team close to a super team. JKA is Maxxed, QGJ maxxed, IGD close, Yoda Close, I'd like ahsoka for my 5th, she's at 6 Stars.

Palpatine with TiPi, Teebo, or whatever works in P3, this is the one i'm least prepared for.
Skelas

Burnt to a crisp.
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#4
Rebel almost great super team. Wedge and Biggs aren't super duper, but I can usually do really well with Wigdo, Leia and Rey.

Jawa team: Nebit, Engineer and Scavenger. Royal Guard (or K-2SO) and IG-88. All but 88 need more gear and I have had shit luck over the past 2 weeks on Raid Gear.

I also have a Palpatine, Vader, Royal Guard, Darth Maul and Magmatrooper that would be good for Phase 3 if Palpatine can get people shocked. I think my Jawas are best on Phase 3 as well.

So between the two teams on Phase 3 and the Rebel team for 4, I would have a fighting chance at some decent damage.
--
SWGoH: Scott
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#5
None of my teams are super, I've always spread out far too much (36 at g8 or up, only 2 at g11). I have several teams that are at a good point to work on though.

I was planning on working my jedi team up to 'super' status. That's been my current project.

Teams:
Jedi: I've recently begun working on an Aayla led jedi team for p1. It'll take me a while to get the gear up on a few of them, and I still need to eventually get Eoth Koth in where I have Mace, but it'll slowly start getting better. Aayla (L), Lumi, Yoda, QGJ, Eoth is my goal, eventually working on getting JKA in for Lumi. At the moment I have Aayla g9, Lumi g9, Yoda g5, QGJ g11, Mace g10, all 7 starred. Started working on yoda yesterday. Even at the low gear I have them at now in the normal raid, they don't really take any damage due to Aayla's lead. Once I get tenacity mods and/or yoda up and running it should be even better. Main issue is damage before the enrage.

Droids: I have HK, 86, 88 all 7 starred, but have put no effort in gear. I'm likely pretty far behind others on this.

Jawa: I have all 5 at 7 stars. I think they are all g8 with pretty bad mods. If I need a tank in, I was considering RG (g10) or working on k2 (g8) (although with all the debuffs, he may not be as good)

Rebels: Like everyone else, I have the the rebel team. Wedge, Biggs, Lando are all g10/g11 I think, Leia and AA are still at 9.


Also: I was basing a lot of my rebel planning on this guide : <!-- m --><a class="postlink" href="https://forums.galaxy-of-heroes.starwars.ea.com/discussion/83187/heroic-aat-tank-raid-guide-strategy-videos">https://forums.galaxy-of-heroes.starwar ... egy-videos</a><!-- m -->
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#6
Mo Fugger can bring:

A) GL X- XI Driod team (Nebbit is at IX but X won't make a difference). Brings in 2.5-3m on normal mode.

B) GL X-XI Rebel team - I haven't paid much attention to damage dealt in P4. Well in excess of 1m on normal.

C) Half useful Jedi team. I need a lot for Aayla and I'm leveling up IGD. Still needs work.

D) Chirpatine... I got a little work to do on Palppy but he's not bad. Nor is RG. That's about it to speak of. Needs a lot of work there.
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#7
Like Pudding, none of my teams are super, as I am also very spread out. I believe I have teams that are at a good point to work on though.

Teams:
Jedi: I've been using Yoda (L), Lumi, QGJ, Ahsoka and JC. All are 7/85 and GL 10, except QGJ - GL 11 and Yoda who is GL 9. I'm working on Mace, 7/85 and GL 7.

Droids: My apologies, but I suck. I have a 7/85 GL 8 IG86, a 5 star 88 and 4 star Magnaguard (I know). I'm very far behind on droids. I have no HK, B2 or K-2.

Jawa: I have all 5 at 7/85. Dathcha - GL 10, Jawa - GL 9, the others are all GL 7. Working on my potency mods, but it will take cash to level the mods up. I have RG for a tank at 7/85 and GL 9.

Rebels: I have a decent rebel team, but I'm still working on it. All are 7/85. STH - GL 11, Biggs - GL 10, Lando GL -10, AA - GL 10, Leia - GL 9, and Wedge is GL 8. Still working on those damn stun cuffs.

Hope this helps.
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#8
Here is my teams

P1) weakest still, yoda, lumi, qgj, Ashoka, ek. Still slowly getting jka. 300-400k normal

Rebel team for P4 Wigdo, skywalkers 4.2mil normal is best

Droids for P2 still needs some gear 1 mil normal

Jawa for P3, 850-950 k normal

Then a mixed group for P1 or P3 probably scoundrels
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