01-24-2017, 12:23 PM
Someone from reddit linked to this on the forums and it makes a lot of sense for guilds that aren't power gamers. I think making this a goal will get us to Heroic AATs quicker. Let me know what you think:
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With this in mind, we formulated the "Super Team" strategy. This strategy has been deployed by Alpha Squad as well as other underpowered guilds that we've shared it with - with good success. If you're in a guild struggling with getting your players to build 4 viable heroic AAT teams, perhaps you start asking your guild to build one or two "Super Teams" and give this strategy a shot.
The general guild roster guidelines are as follows:
1) Each player is responsible for building 1 to 2 amazing "Super Teams" that can do 5% or more in a phase. Given the Wiggs meta, many players already have a "Super Team" in hand - Rebels
2) A core of 2 to 5 heavy hitters will be expected to contribute 5% or more in 3 to 4 phases
3) Don't spread yourselves thin trying to build 4 teams to tackle heroic. Build 1 to 2 teams at G10/G11 with excellent mods and shoot for north of 5%. "G11 or Bust" is our guild motto.
4) DO NOT throw away skilled players with thin rosters. As of now, we've killed heroic 4 times. We have 5 to 6 players that have a grand total of ONE (1) heroic AAT ready team (maxed rebels) and little of anything else. Other heroic guilds have rejected these players, but they find a home with Alpha Squad because we only ask for one amazing run (4 to 6%) and then they can do 1% in the other phases.
5) DO NOT worry so much about escaping/retreating with your toons, just get the best attempt possible. If you can pull 5% in a phase with your Super Team, it doesn't matter that they all died in the process of pulling that amazing run.
The Super Team Strategy by Phase:
Phase 1 (20 to 30 good Jedi Teams)
- Team: Jedis (IGD, Aayla, Anakin leads are all viable)
- Damage Goal: 2 -3% for average Jedis, Superteam Jedis aim for 5 to 7%
- One attack only, if your Jedi can't do 2%, skip the phase and save Jedi for phase 3
Phase 2 (All your Droid teams with a little help from Rebels)
- Team: Droids (HK, 88, 86, Nebit, JE), if you do not have Nebit, you may substitute with GG or IG100
- Damage Goal: 2 -3% for average to good Droids, Super Team Droids: 6 to 9%
- One attack only per player
- If your guild lacks the droid firepower to finish P2, send 5 to 10 rebel squads after your droids go to complete phase 2
Phase 3 (ZERG ZERG ZERG)
- Teams: Chirpatine, Teebotine, Jawas, or Jawa Mix (3 Jaws + 2 others)
- Damage Goal: 2% for Teebotine and Jawas. Superteam Chirpaltines: 4 to 6%
- SEND ALL TEAMS EXCEPT FOR REBELS (B, C, D Teams)
- B, C, and D teams should aim for 50 to 100k in damage (0.5 to 1%)
Phase 4 (30 to 35 Rebel Super Teams Close it Out)
- Team: Rebels - Wedge (L), Biggs, Lando, Leia (or Solo), Scarif Rebel Patfinder (or STH or AA)
- Damage Goal: Regular Rebels: 2%, Superteam Rebels: 6 to 10%
Here's HP per raid:
NORMAL, Post-NERF (Tier 6):
Phase I - 15,600,000
Phase II - 22,700,000
Phase III - 12,250,000
Phase IV - 13,550,000
NORMAL, Pre-NERF (Tier 6):
Phase I - 33,000,000
Phase II - 76,500,000
Phase III - 50,710,000
Phase IV - ~48,000,000
Heroic (Tier 7):
Phase I - 4,300,000
Phase II - 19,200,000
Phase III - 12,000,000
Phase IV - 12,000,000
.
So to beat Heroic, if each player can do 2% damage per phase, it would look like this:
Phase I - 2% - 86,000
Phase II - 2% - 384,000
Phase III - 2% - 240,000
Phase IV - 2% - 240,000
<!-- m --><a class="postlink" href="https://forums.galaxy-of-heroes.starwars.ea.com/discussion/79590/the-underpowered-guilds-guide-to-clearing-heroic-aat-the-super-team-strategy">https://forums.galaxy-of-heroes.starwar ... m-strategy</a><!-- m -->
With this in mind, we formulated the "Super Team" strategy. This strategy has been deployed by Alpha Squad as well as other underpowered guilds that we've shared it with - with good success. If you're in a guild struggling with getting your players to build 4 viable heroic AAT teams, perhaps you start asking your guild to build one or two "Super Teams" and give this strategy a shot.
The general guild roster guidelines are as follows:
1) Each player is responsible for building 1 to 2 amazing "Super Teams" that can do 5% or more in a phase. Given the Wiggs meta, many players already have a "Super Team" in hand - Rebels
2) A core of 2 to 5 heavy hitters will be expected to contribute 5% or more in 3 to 4 phases
3) Don't spread yourselves thin trying to build 4 teams to tackle heroic. Build 1 to 2 teams at G10/G11 with excellent mods and shoot for north of 5%. "G11 or Bust" is our guild motto.
4) DO NOT throw away skilled players with thin rosters. As of now, we've killed heroic 4 times. We have 5 to 6 players that have a grand total of ONE (1) heroic AAT ready team (maxed rebels) and little of anything else. Other heroic guilds have rejected these players, but they find a home with Alpha Squad because we only ask for one amazing run (4 to 6%) and then they can do 1% in the other phases.
5) DO NOT worry so much about escaping/retreating with your toons, just get the best attempt possible. If you can pull 5% in a phase with your Super Team, it doesn't matter that they all died in the process of pulling that amazing run.
The Super Team Strategy by Phase:
Phase 1 (20 to 30 good Jedi Teams)
- Team: Jedis (IGD, Aayla, Anakin leads are all viable)
- Damage Goal: 2 -3% for average Jedis, Superteam Jedis aim for 5 to 7%
- One attack only, if your Jedi can't do 2%, skip the phase and save Jedi for phase 3
Phase 2 (All your Droid teams with a little help from Rebels)
- Team: Droids (HK, 88, 86, Nebit, JE), if you do not have Nebit, you may substitute with GG or IG100
- Damage Goal: 2 -3% for average to good Droids, Super Team Droids: 6 to 9%
- One attack only per player
- If your guild lacks the droid firepower to finish P2, send 5 to 10 rebel squads after your droids go to complete phase 2
Phase 3 (ZERG ZERG ZERG)
- Teams: Chirpatine, Teebotine, Jawas, or Jawa Mix (3 Jaws + 2 others)
- Damage Goal: 2% for Teebotine and Jawas. Superteam Chirpaltines: 4 to 6%
- SEND ALL TEAMS EXCEPT FOR REBELS (B, C, D Teams)
- B, C, and D teams should aim for 50 to 100k in damage (0.5 to 1%)
Phase 4 (30 to 35 Rebel Super Teams Close it Out)
- Team: Rebels - Wedge (L), Biggs, Lando, Leia (or Solo), Scarif Rebel Patfinder (or STH or AA)
- Damage Goal: Regular Rebels: 2%, Superteam Rebels: 6 to 10%
Here's HP per raid:
NORMAL, Post-NERF (Tier 6):
Phase I - 15,600,000
Phase II - 22,700,000
Phase III - 12,250,000
Phase IV - 13,550,000
NORMAL, Pre-NERF (Tier 6):
Phase I - 33,000,000
Phase II - 76,500,000
Phase III - 50,710,000
Phase IV - ~48,000,000
Heroic (Tier 7):
Phase I - 4,300,000
Phase II - 19,200,000
Phase III - 12,000,000
Phase IV - 12,000,000
.
So to beat Heroic, if each player can do 2% damage per phase, it would look like this:
Phase I - 2% - 86,000
Phase II - 2% - 384,000
Phase III - 2% - 240,000
Phase IV - 2% - 240,000