01-06-2005, 01:46 PM
"Everyone fights, no one quits, if you don't do your job, I'll kill you myself."
The need to kill-on-sight is left largely in the hands of individual members. There is no firm policy but the general rule of thumb is "there is no wrong time to kill them". You don't need to ask on guildchat "is it okay to attack this person?" Of course it's okay. If you and the Purge you're with are willing to risk the consequences (like the inevitable return of the people you just killed), then go for it. We keep no lists of "friends and enemies". Enemies have red names and it's okay to attack them at any time you choose.
However, you should always help fellow Horde members who are under attack if at all possible. When some poor orc is getting his ass kicked by a dwarf and he sees someone with a tag of <The Purge> over their heads, he needs to be able to bank on the fact that help is here.
Alliance need to know that <The Purge> means that their safety is not guarenteed. Horde need to know that <The Purge> means they can yell for help if a night elf jumps them and they'll get it, to the best of our ability. Even if all you can do is sheep his attacker and you both run like hell, do what you can to help.
I like fair fights, but I don't go out of my way to try and make fights fair. In my long history of gaming, MMORPG, RTS, FPS, etc, I've found the best way to go is to fight as hard as you can every single time and let the good matches be the ones you stumble across. If you try to manipulate your style or the environment to create a fairer match, it tends to just be a source of frustration. You might kill three dozen level 20 guys in a row, but the moment you try to hold back to make it more fair is the moment a level 60 rogue unstealths behind you and slices you to pieces and you realize the fight would have been fun and fair if you had tried your hardest at the start, rather than trying to play down to what you thought was the level of competition.
The need to kill-on-sight is left largely in the hands of individual members. There is no firm policy but the general rule of thumb is "there is no wrong time to kill them". You don't need to ask on guildchat "is it okay to attack this person?" Of course it's okay. If you and the Purge you're with are willing to risk the consequences (like the inevitable return of the people you just killed), then go for it. We keep no lists of "friends and enemies". Enemies have red names and it's okay to attack them at any time you choose.
However, you should always help fellow Horde members who are under attack if at all possible. When some poor orc is getting his ass kicked by a dwarf and he sees someone with a tag of <The Purge> over their heads, he needs to be able to bank on the fact that help is here.
Alliance need to know that <The Purge> means that their safety is not guarenteed. Horde need to know that <The Purge> means they can yell for help if a night elf jumps them and they'll get it, to the best of our ability. Even if all you can do is sheep his attacker and you both run like hell, do what you can to help.
I like fair fights, but I don't go out of my way to try and make fights fair. In my long history of gaming, MMORPG, RTS, FPS, etc, I've found the best way to go is to fight as hard as you can every single time and let the good matches be the ones you stumble across. If you try to manipulate your style or the environment to create a fairer match, it tends to just be a source of frustration. You might kill three dozen level 20 guys in a row, but the moment you try to hold back to make it more fair is the moment a level 60 rogue unstealths behind you and slices you to pieces and you realize the fight would have been fun and fair if you had tried your hardest at the start, rather than trying to play down to what you thought was the level of competition.