Game Design Theory
Pages: 1 2
Important Threads
- Wargame vs "Living world" (86 Replies)
- Outline (0 Replies)
Threads
- What are you thoughts on slavery in-game? (13 Replies)
- Skillful Gameplay (2 Replies)
- "The Sword That Was Broken" (5 Replies)
- Particle Effects! aka I Can't See Shit (3 Replies)
- Stretching the blob to allow for massive battles (24 Replies)
- Market Design (4 Replies)
- has to have been posted (16 Replies)
- FPS Mod Idea: Vampires (4 Replies)
- Who should run the graphics poll? (9 Replies)
- Slamz' Law of Density (35 Replies)
- differences in teams = more fun (8 Replies)
- Mini-Games (7 Replies)
- Stupid shit that shouldnt be in a pvp mmo (10 Replies)
- What should leveling up get you? (8 Replies)
- Death (19 Replies)
- The Eternal Noob (14 Replies)
- Inventory management (2 Replies)
- PvP RPG Class Design (17 Replies)
- Crafting (58 Replies)
- Heroes (32 Replies)
- Gold Availability/economy (12 Replies)
- Stop the linear leveling (24 Replies)
- MMOs vs SPGs and keeping MMOs focused (17 Replies)
- "Guard Towers" (2 Replies)
- Locomotion - Flying (5 Replies)
- "Questing" vs "Grinding" (16 Replies)
- PvE gear VS. PvP gear (8 Replies)
- The Ideal Purge Game (33 Replies)
- Teams (20 Replies)
- The One Rule (16 Replies)
- Question... (12 Replies)
- Value of Kill vs Rate of Killing (22 Replies)
- Guild based vs faction based (36 Replies)
- PvP game design (0 Replies)
- AoE Effects (0 Replies)
- Combat and Restoration (0 Replies)
- Best setting (0 Replies)
- Best features of past games (0 Replies)
- Pitfalls from past games (0 Replies)
- Progression (Price of Admission) (0 Replies)
- Skill Based System. (0 Replies)
- Travel (0 Replies)
- Friendly fire as a game pitfall. (0 Replies)
- MMO accountability (0 Replies)
- DRM (0 Replies)
- Non-gear based pvp (0 Replies)
- Night vs Day (0 Replies)
- Micro-transactions (0 Replies)
- Stick to the basics (0 Replies)
- Killing the Holy Trinity (0 Replies)
Pages: 1 2