Pathfinder: Kingmaker
https://www.google.com/search?q=owlbears...20&bih=976


You can look at all the lovely pictures of them!


Also here is a lovely article on them...


http://www.belloflostsouls.net/2017/01/r...bears.html
A-LA-BA-MA MAN!
HE'S QUICK, HE'S STRONG, HE'S ACTIVE!
You can take Alabama Man to the bowling alley, where he drinks heavily and chews tobacco!
HE CAN BOWL, HE CAN DRINK, HE CAN DRINK SOME MORE, ALA-BA-MA-MAN!
When wife asks him where he's been, just use the action button and Alabama Man busts her lip open!
"Shut up, Bitch!"
"Wow!"
BEATS HIS WIFE AND SLEEPS IT OFF, A-LA-BA-MA MAN!
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(11-01-2018, 03:43 PM)Vllad Wrote:
(11-01-2018, 12:55 PM)Dharus Wrote:
(11-01-2018, 08:00 AM)Maren Wrote: The developers have an unhealthy obsession with owlbears

lol is there such a thing?

Ahh, you must not have run into them yet. You will know when you come to that part. They kick the shit out of you.

No, I have.  It's sort of a joke our game group has.

Ever played keep on the borderlands?  Old 2nd edition...  Ya, owlbears got us back then too.
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Those greater enraged owlbears rocked my shit. I'm giving myself a few levels.
Skelas

Burnt to a crisp.
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So, I can let that Kobold guy live and he becomes my vassal, but then Harrim's quest immediately fails, or I can kill him and then Harrim can go all apeshit on the anvil. I'm not going to use Harrim unless some quest comes up for him, is there anything of value in his quest line, or is a vassal state of kobolds the way to go? i've got 2 saves so I can go either way.
Skelas

Burnt to a crisp.
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I am not sure why you would keep the Kobolds as a vassal. Those Kobolds don't get you the Kobold buildings, the ones at Sycamore do.

Maybe if you were playing evil but generally those Kobolds are still going to be a problem down the road, same with the Trolls. Besides that is basically just a truly evil thing to do. I can't tell you down the road what the impact is since I have never played an evil character all the way through.

My nations keep collapsing.
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(11-01-2018, 05:40 PM)Dharus Wrote: [quote pid='201449' dateline='1541105036']


Ever played keep on the borderlands?  Old 2nd edition...  Ya, owlbears got us back then too.

[/quote]


Every D&D game I have every played I have died to Owlbears. Brutal monsters.
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(11-02-2018, 01:02 PM)Vllad Wrote: I am not sure why you would keep the Kobolds as a vassal. Those Kobolds don't get you the Kobold buildings, the ones at Sycamore do.

Maybe if you were playing evil but generally those Kobolds are still going to be a problem down the road, same with the Trolls. Besides that is basically just a truly evil thing to do. I can't tell you down the road what the impact is since I have never played an evil character all the way through.

My nations keep collapsing.

I've allied the sycamore kobolds and the ruins trolls by fear and intimidation.  Rebels will be impaled in town square.  The joys of CE.  I call this my crash and burn campaign because I'm sure it'll fall apart at some point.

Seriously, my level 6 magus almost two shoted the troll king.  Two two handed crits, power attack, and acid touch each was around 100 damage.
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Ahh D&D, where committing genocide is considered "good", because the people you are fighting are "evil".
A-LA-BA-MA MAN!
HE'S QUICK, HE'S STRONG, HE'S ACTIVE!
You can take Alabama Man to the bowling alley, where he drinks heavily and chews tobacco!
HE CAN BOWL, HE CAN DRINK, HE CAN DRINK SOME MORE, ALA-BA-MA-MAN!
When wife asks him where he's been, just use the action button and Alabama Man busts her lip open!
"Shut up, Bitch!"
"Wow!"
BEATS HIS WIFE AND SLEEPS IT OFF, A-LA-BA-MA MAN!
Reply
(11-02-2018, 01:02 PM)Vllad Wrote: I am not sure why you would keep the Kobolds as a vassal. Those Kobolds don't get you the Kobold buildings, the ones at Sycamore do.

Maybe if you were playing evil but generally those Kobolds are still going to be a problem down the road, same with the Trolls. Besides that is basically just a truly evil thing to do. I can't tell you down the road what the impact is since I have never played an evil character all the way through.

My nations keep collapsing.


I just want everyone to get along. Kobold suburb? sure thing! Troll condos? Absolutely!
Skelas

Burnt to a crisp.
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I read the updates for the most part. I would like to see a way to continue past the curse. End game and all... ya know.

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I work for these people, I put together a crack team of advisors, I got out and kill trolls for these people,  and A couple of things go wrong and they start to riot?  No respect for their baron at all.
Skelas

Burnt to a crisp.
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You should murder them all and turn them into zombies. That will teach them a lesson.
A-LA-BA-MA MAN!
HE'S QUICK, HE'S STRONG, HE'S ACTIVE!
You can take Alabama Man to the bowling alley, where he drinks heavily and chews tobacco!
HE CAN BOWL, HE CAN DRINK, HE CAN DRINK SOME MORE, ALA-BA-MA-MAN!
When wife asks him where he's been, just use the action button and Alabama Man busts her lip open!
"Shut up, Bitch!"
"Wow!"
BEATS HIS WIFE AND SLEEPS IT OFF, A-LA-BA-MA MAN!
Reply
(11-04-2018, 10:29 PM)Zouji Wrote: You should murder them all and turn them into zombies. That will teach them a lesson.

I'm trying every chance I get... Someone demanded something from me... hang them.  Townsfolk turning to a cultists ways... murder them all. My advisors are getting a little nervous.

The game actually does a good job in alignment choices versus other games that I've played.  Of course, I'm assuming this will all come crashing down soon but I've got a good stability so far.
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Its an enjoyable game. I just want to get past the curse and see more of the game. If it is impossible then I guess I will keep waiting for that patch that doesn't make it impossible. I have read that its a bug but I have tried it many different ways and still get the same results.

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One thing I thought wasn't obvious is that the points you get for an event depends on who's doing it. You might get a choice of which adviser to send and one of them will mean the event returns +military to you and the other adviser makes the event result in +loyalty.

Also make sure you claim the doodads around the map that give you + to various stats. Probably important to do that before claiming a new region. And you really only need to go to your capital when someone wants to talk to you. You can assign advisers to new tasks as long as you're somewhere within your kingdom.

I didn't realize that each map area is like a different leveling zone, too. Random encounters in the low level area become a waste of time but you can wander into an area that's really too high for you to be in and a random map encounter is like a boss fight.
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You must have continued on like I did while the kingdom burned. I tried meticulously managing the kingdom but came up with the same results of failure. Still very exciting and fun game. I will have satisfaction when I can beat the curse!

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(11-05-2018, 01:34 PM)Crice Wrote: You must have continued on like I did while the kingdom burned. I tried meticulously managing the kingdom but came up with the same results of failure. Still very exciting and fun game. I will have satisfaction when I can beat the curse!

You can drag the curse out by doing more research on it. If you don't do the research it can cycle too fast and kill you. Research delays the days between curse events.

Obviously if you are doing research you aren't working on other events but basically that is how you deal with that.
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On my current play through I spent less resources on buildings and more on events and that seems to have helped considerably. Losing less stability on the Troll section of the game may be skewing my outlook on this but 100 resources spent on events seem more productive than 100 spent on buildings.
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I've been wondering where all your losses come from. Granted I'm still only in the troll chapter. I beat the troll king but haven't gotten past that. I have lots of points in every category. I basically:

1) Assign people to any "problems" I can. If someone I need to assign only has a few days left, I'll wait, then assign him to the problem before doing anything else.
2) Assign people to any "opportunities" I can. Again if someone is a couple days away from freeing up I'll skip days then assign him before running off.
3) Claim every map resource I can.
4) If everyone is now busy and I have money left I will spend it on buildings.

I go out adventuring when everyone is busy and nothing is scheduled to be done for like a week. (People definitely keep working on events even while in your group. I for sure had Harrim finish a job while I was out adventuring with him.

I do the 2-week upgrade events only if there are no problems to deal with. You can end up jumping 2 ranks in one upgrade event if you've piled up enough points for that. Most of my upgrade events popped me up from 1 to 3 because I'd built up so many points.
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(11-07-2018, 11:55 AM)Slamz Wrote: I've been wondering where all your losses come from. Granted I'm still only in the troll chapter.

It has been a couple of things.

1. The longer you take to finish the chapter boss the faster the events occur. This is primarily a problem when you don't know where to go to complete a chapter. i.e., my first Troll play through I didn't know the Troll king was the key to finishing the chapter. I was out doing other things and after a certain amount of time the troll raids come faster and faster. Pretty soon you are missing events and eating stability losses because you are getting 2 troll attacks a month. Since you can only deal with 1 at a time that is a problem. Especially if you start losing those raids. I collapsed in my first game when I lost a Troll raid and didn't execute on 2 others. That was 9 stability in one month.

2. The DC value of the event is higher on higher difficulty levels.

3. Their are failures and successes but their are also Triumphs and Epic failures. Some Epic failures give your kingdom debuffs. You will notice in the upper left of your kingdom screen the general status of your kingdom, it says Stable, Worried, Crumbling etc. The number of debuffs reduces your status. Some Chapters give you a debuff just by completing it.

On my second collapse I got an Epic Failure on a Curse event and I completed the Fey Chapter so I went from Stable to Crumbling status in a month. I didn't have enough resources to do any research to drop the events so the next chapter came and I was again taking Stab hits on lost battles which hits the stability even worse when you have the debuffs on. I lasted for a while but I never again saw a stability over 6. Eventually like my troll loss above it was a slow death of heading into negative stability.

My third and most fun collapse was my evil game. I played an all out evil game but because most of my advisors were not evil I eventually ended up losing Linzi, Tristain and Valerie because they didn't like my decisions. That ended up killing my ability to do any diplomacy. All those events went unexecuted or being executed by people who had no Charisma. That lead to border wars and eventually being invaded when my Relations value dropped below 0. While you have plenty of options for advisors you can go from a plus 10 guy to a plus 3 guy pretty quickly. On harder difficulties that can lead to a lot of event losses since the DC's get harder as the game progresses.

If you play evil you have to pre-plan your advisors carefully to build up their stats accordingly. Relying on good aligned characters or just not following their advice can lead to you losing them altogether.

It is also a problem if you get some characters out right killed which I have done as well.

Another thing that hurts is how you employ the initial advisor you pick at your coronation and guys like Kesten. Kassil, Shandra and Lander are important choices depending on how you plan to play. Shandra and Lander do not play the military role Kassil does so you better be ready for the poor military choices Regongar is going to employ if you don't pick Kassil. Regongar makes military decisions that cost more resources than Kassil does. You could just ignore Regongar's decisions but if you don't listen to him you risk losing him and I am not sure militarily how you survive without Regongar and Kassil.  

Kesten can be killed multiple times which means you need to pick well for Warden just in case Kesten dies. (that was a problem for me in two games). Warden helps prosecute multiple wars so if he isn't good later in the game you start losing those wars.

If you play evil Tsanna and Vordakai are important adivsors to get and not easy to get if you want good evil advisors. Playing Evil can end poorly if you don't set your advisors up well. I didn't so I crashed and burned.
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I don't want to spoil anything but it is easier to get yourself in a pickle by losing advisors than you realize. Once you get to Chapter 5 or 6 you will see just how easy it is to find yourself with no advisor roles filled and no way to fix it.

That is true even if you NEVER take them out to adventure.
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Nice trick I picked up, if you use the enlarge person spell or potion, whoever is enlarged attacks from behind your main tank due to the increased size giving them enhanced reach. so they aren't in range of counters. It also usually works out that the negative to hit is overcome by the +strength. It's a much better spell than at first glance.
Skelas

Burnt to a crisp.
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(11-07-2018, 11:00 PM)Skelas Wrote: Nice trick I picked up, if you use the enlarge person spell or potion, whoever is enlarged attacks from behind your main tank due to the increased size giving them enhanced reach.  so they aren't in range of counters.  It also usually works out that the negative to hit is overcome by the +strength.  It's a much better spell than at first glance.

I use it a lot although I've switched up my party up since my magus is becoming a beast.
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I've been playing around with a Magus and they are kinda ridiculous the amount of damage they can put out in the right situation. I gave mine a wand of true striking and use that before big shots and he does outlandish damage. Squishy though, but with blur, mage armor and enlarge person he can stay relatively safe.
Skelas

Burnt to a crisp.
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My all Zerker game was going great until I ran into a Fey that Charmed all my Zerkers and they all killed each other. Those 90 crits aren't really healable once you are on that side of Zerker hits.
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