(10-09-2018, 02:33 PM)Vllad Wrote: I was tempted to just go 4 Beserkers a Cleric and a Paladin.
EQ2 theory: 6 Paladins!
Although there's no real taunting in D&D. (and you'd have to get through all the traps the hard way...)
I guess the real thing with this game is if you don't understand the ruleset for whatever edition of D&D this is, you are going to be made to learn the ruleset. Failure to learn the ruleset down to a reasonably detailed level results in death by failure to create adequate characters.
P.S. my first playthrough I gave my guy the feat where he keeps fighting even after reaching negative HP. Seemed like a cool idea at the time. This is a terrible idea because it results in enemies just focusing him until he's dead-dead. Without that feat he can USUALLY just fall over unconscious and enemies will switch targets and then if I win the fight all the unconscious people get back up.