10-19-2018, 03:15 PM
(10-19-2018, 01:57 PM)Crice Wrote: HAHA! Yes definitely more than 40 hours of game play. Well now I need to look at what I am doing wrong. I use a fighter, 2 barbarians, 1 wiz, 1 sorc, 1 healer. Works against everything minus the Golems. I think I needed to web one and beat on the other while doing heals and keeping aggro to the fighter tank.
Seriously I use 4 Invulnerable Ragers (Barbarians) 1 cleric and 1 Bard for 90% of my fights. I take along a single storyline NPC for things when I have to.
One of the Ragers is equipped with Heavy armor, the rest medium. I have them all use different two handers. The Great Axes are the key to most things since they come with Acid, Fire or Frost damage. Getting your group feats rolling with Barbarians is very powerful along with Rage and the Bard Songs. I am up to like +14 to hit. As long as you don't miss Barbs are the way to go.
Unlike Normal D&D I think this game is built better for mass sets of the same classes rather than diversity. A Diverse group is a bad group in my opinion. Not just Barbarians but bulk Paladins, bulk Bards, bulk Necro's or bulk Druids seem to be a better way to build your groups. The group feats are so nice that unless you have multiple characters set up with them doing the same thing you are really cutting your group short.