11-15-2011, 04:19 PM
I've been thinking about a more and more about a sandbox type game where players actually LIVE and FUNCTION inside a city and/or villages. One thing I struggle to figure out, is how do you deal with night v day cycles. I always imagine games where rogues actually need cover/darkness to sneak around and nitetime is their time to shine, however a game needs equal playtime for both a rogue sneaky person and a daytime trader type person.
In minecraft its not that big a deal, you can just go dig underground and be oblivious to the outside world for the most part.
What exactly would a player such as a farmer/resource collector/trader do during the night time? Sit in your house and actually craft a night?
Would you actually consider playing a game where 60-90 minutes your character would be less effective? Say a burgler thief having to wait til nitetime to actually do most of your action/more exciting type gameplay. Or a resource collector that needs to come back inside the city at nitefall due to baddies/monsters roaming around?
In minecraft its not that big a deal, you can just go dig underground and be oblivious to the outside world for the most part.
What exactly would a player such as a farmer/resource collector/trader do during the night time? Sit in your house and actually craft a night?
Would you actually consider playing a game where 60-90 minutes your character would be less effective? Say a burgler thief having to wait til nitetime to actually do most of your action/more exciting type gameplay. Or a resource collector that needs to come back inside the city at nitefall due to baddies/monsters roaming around?
[should not have shot the dolphin]
