12-24-2011, 10:02 PM
For example. Warcraft. Taztik and I play about 2-3 hours on Tuesday and cap our conquest for the week. The new season started a few weeks ago.... That first week we grinded out about 4000 honor. You can get about 500 honor a day, playing 1 or 2 BG's and getting your daily bonus. We've probably only invested about 15 hours over three weeks and basically have most of our new season gear and are capping conquest on Tuesday to get the Season 11 elite gear.
Arenas are fun as hell, but once we cap and we cant "advance" for the week, we move onto other things. Go play Star Wars or whatever. The advancement stops, and we wait til next week when our valuable few hours of play time can be used towards advancement.
We'll most likely gear up this way, hit the cap and play a few randoms. Then another 6 months go by, the season ends and we repeat the process. Its enough fun in small doses to keep us subscribed, and this is why WoW is successful. Enough advancement to keep you interested, and if you want to play 100 hours a week, you can cap your PVP, PVE, all your reps. But for the casual players, we can pick out PvP or PvE and cap over the course of time. The weekly point caps make it viable for someone who plays 10 hours a week to keep up with someone who plays 100 hours a week, at least on a side scale.....
WW2OL I subscribe for a campaign one time every six months. Play the campaign and unsubscribe. They'll be an exact campaign down the line to enjoy, but I play because I enjoy it, not because I can advance. If they had a type of advancement, maybe I stay subscribed longer.
Arenas are fun as hell, but once we cap and we cant "advance" for the week, we move onto other things. Go play Star Wars or whatever. The advancement stops, and we wait til next week when our valuable few hours of play time can be used towards advancement.
We'll most likely gear up this way, hit the cap and play a few randoms. Then another 6 months go by, the season ends and we repeat the process. Its enough fun in small doses to keep us subscribed, and this is why WoW is successful. Enough advancement to keep you interested, and if you want to play 100 hours a week, you can cap your PVP, PVE, all your reps. But for the casual players, we can pick out PvP or PvE and cap over the course of time. The weekly point caps make it viable for someone who plays 10 hours a week to keep up with someone who plays 100 hours a week, at least on a side scale.....
WW2OL I subscribe for a campaign one time every six months. Play the campaign and unsubscribe. They'll be an exact campaign down the line to enjoy, but I play because I enjoy it, not because I can advance. If they had a type of advancement, maybe I stay subscribed longer.
