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Non-gear based pvp
#20
When WW2OL put in CSR (Combat Stats and Records), I'm willing to place a bet that it helped retain more players than it drove away. CSR, to me, is an idea of advancement by means of a scoreboard. CSR didn't exist for the first couple years.

Advancement doesn't necessarily need to be better gear.

WW2OL hasn't tried anything as far as doing squad advancement. I can't come up with a lot of ideas, but surely there is something in there that can be useful. There's nothing implemented for player advancement other than the rank system which after rank level 5, means absolutely nothing.

I don't think that player 1, who has played since day 1 should have any more equipment upgrade on a Tiger than a player who just unlocked Tigers has. All Tigers should remain the same, and we'll assume that the day 1 player has an advantage simply because he's a more experienced player. But, there's still ways for players to "advance" through the game. Just not sure what they are.

I am sure that games that want to thrive and want to continue to draw players must have some form of advancement. Probably not true 10 years ago. But today's teenage gamers, aka the majority of your playerbase, have been tuned to require advancement. I dont think a game can go without anymore.
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