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Non-gear based pvp
#38
I was thinking... dangerous.

What if a game like WW2O had a scoring/playing system that awarded points for doing things (ex capping buildings/towns, FB defense/destruction, and maybe even time played and kills) and a series of rewards was a monthly discounts each month. So, by playing the game you can reduce the cost of the game by 1% to max 25% per month. The idea here is that players would be motivated by saving money to play.

I'm not sure that would solve problems that games have long term but if the game design was fun, it may maintain server pops. WW2O was best during major fights with lots of people involved. They were talking about taking out the spawn delay and adjusting the AI to underpop sides. Then they were changing the equipment lists to allow for more equipment to be placed in the field and lengthing the time it takes to replace it. So, instead of 2 tigers being available now there are 10 but they don't respawn for an hour. I think with a game like this you have to create your own action... much like PotBS.
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