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Stick to the basics
#3
i think most of the MMO's since EQ suffer from stat inflation

if you look at D&D they stay in a more normal realm most of the time. The higher your stats get the more they cost, a curve, just like skills in EVE. If your group of 5 adventurers fights an equal level group of 5 mobs, things are going to be pretty close stat wise, because the total stats of the mob determine its level...DUH!. If there are 7 or 8 mobs, you are seriously out gunned and most likely going to fight a loosing battle.

18 str is the max for a normal human without the aid of magic. But say a frost giant that is 5 times taller than a human could have 25.


I also hate the arbitrary cooldowns on abilities. If your in a starwars game, every blaster would have a ammo limit & heat scale.
You can spam that automatic machine gun style cover fire all you want, but you'll be burning thru ammo and taking long down times to reload, your also melting your barrel.
If you exceed the heat, gun stops working or chance to blow up in your face. Expensive guns might have a governer that shuts the gun down or warns you...'HEAT LEVELS CRITICAL, CONTINUE FIRING, Y/N?
[should not have shot the dolphin]
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