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Stick to the basics
#4
Slamz Wrote:In summary, I think simpler is better, but I don't think you can ever get away from balance issues.


Let me refrase. Tweaking maybe, a full blown re-work of a class is just out of line.

I totally disagree that balance is a long term issues. Balance should be fixed relatively quickly after release. You solve the balance piece by having basic combat mechanics and move away from a class base system. Eliminate the general fixed targeting system and give a fixed number of combat options.

For example: In Planetside they did some tweaking with the Jackhammer vs. the TR Chain gun but in general their was no balance issues. Their weren't balance issues between different infrantry, their were just differences. Play the TR and you can use a Chain gun, thumper, or sniper rifle. Play the NC and you get the Jackhammer etc etc.
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