10-23-2012, 02:04 PM
Yes, but if you leave the randomness solely to the "human factor" then you need to in turn build a lot more complexity into the game itself, ie what skills a person has access to etc. This again points to the level of effort needed to achieve the level of unpredictability and replayability. You can get there a lot more simply by using something artificial like randomness into the mix instead.
Too many games to fit in signature....
