11-07-2012, 08:29 AM
Vlad, how will the combat be "more boring" if you have more options for how to react to what skills your opponent uses and have more options for synergies/combinations between your own skills?
I do not see how random numbers make combat "less boring".
If you think it's because they allow us to see "big numbers" such as when we crit ... you can still get "big numbers" without random numbers ... use skills that set up your opponent to take increased damage (i.e. vuln stacking) and then hit them with a high damage skill ... possibly some combination that hits them with several high damage skills in a burst.
It's possible without random numbers. I believe the random numbers are simply wool over people's eyes to hide the shallowness of a combat system.
I do not see how random numbers make combat "less boring".
If you think it's because they allow us to see "big numbers" such as when we crit ... you can still get "big numbers" without random numbers ... use skills that set up your opponent to take increased damage (i.e. vuln stacking) and then hit them with a high damage skill ... possibly some combination that hits them with several high damage skills in a burst.
It's possible without random numbers. I believe the random numbers are simply wool over people's eyes to hide the shallowness of a combat system.
