11-07-2012, 10:11 AM
Sebrent Wrote:Vlad, how will the combat be "more boring"
Non random engines turn players into more calculated players. Non random engines are NEVER balanced so the people who play them typically play them at a much slower pace in order to achieve success. Take WWII on-line, you would sit in the bushes for 20 to 30 minutes waiting for a target to run in front of you before you took a shot. If that shot was not optimal you may not even take a shot. It was not unheard of to wait an hour before engaging in PVP.
Now compare that to the mayhem in GW2. Most people would call WWII on-line more boring in comparison. Mind you I think WWII on-line was a better game than GW2 but I doubt the majority of the playing public would agree.
Even WWII on-line was flawed in this way. It wasn't random at all which is why it wasn't a better game than it was. WWII on-line combat was very predictable. Only the human element changed the outcome.
Combat in real life has completely random elements which WWII on-line never really captured. If you want to sim real combat you need elements of randomness.
Most importantly MMO's and other multi player games need mechanics to balance the difference in players. Not every player is equal and if you want large team based competition you can't have players that are far superior to others. MMO's are not a single player competition. Typically they are a team competition (hence the term MMO). You simply can't achieve that if some players are way out in front of other players. The team concept will fail without balancing components. Just look at "APB" for an example of what happens when the random elements are removed from the game.
Now playing a single player competition is totally different. If you want to eliminate all random factors and just have a game where players test their skills vs. other players that is totally different. Those games are out there but their player base is very, very small. Only the best players invest time to play them. None of them are in the MMO chaundra for a reason.
