11-08-2012, 11:28 AM
Sebrent Wrote:No one is perfect and "never misses", but the random numbers don't exactly do a great job of "making it realistic". They simply take some control over the outcome away from the players. In real life, the randomness in a fight comes from the individuals fighting (and sometimes their environment).
Random numbers do make it more realistic in given situations. In real life a Pak 36 in general could not penetrate the armor of a Matilda but that doesn't mean however they were an utter failure.
How do you simulate a batch of bad steel that has micro cracks that were used for a batch of Matilda's? How do you simulate that in a couple of cases that little 3.7 cm shell splintered just the right way and took out a badly placed water pump? This is where WWII online failed. In real life in non controlled enviroments even the impossible does happen.
Sebrent Wrote:When two guys enter the hexagon, there isn't some device in their gloves/skin that increases/decreases the damage/pain inflicted by various hits or the pain from a submission hold. Who wins is completely in the hands of the two competing.
This is a controlled enviroment specifically put together to limit random factors. This is why they stop fights because of cuts and limit ring size. Blood in the eye can create random factors.
This analogy is only valid if you design your game to also be a controlled enviroment. Mortal Combat etc. If want a purely player skill based game then stick to the area's that represent that kind of enviroment. 1v1 tournement fighting etc.
Sebrent Wrote:I do not see how the random number generators make for "better gameplay" than could be accomplished by having gameplay with suitable depth.
Having played games that had no randomness they are missing the single most important factor that exist in real life. You shoot, fire, cast or brawl because no matter how small the chance you continue to fight because you can still get lucky.
In games with no randomness you simply don't fight when you have no chance. You NEVER fire your Pak 36 at a Matilda. You just watch.
Watching = bad when it comes to games.
