02-18-2013, 09:12 AM
I looked at those... gamedev.net is a nice place to hear chatter on engines. I went with Unity 3d because its a) free b)easy to use c) my limited understanding of languages and scripting vs learning a new one (aka heroengine and unreal I believe) and d) Some higher end games use it. Once I get the basics (which so far isn't that hard... just time consuming it seems) then I can work on mechanics. I'm finding it interesting already because some games don't offer various camera angles or collision which is fairly easy to put on or around a game object. I'm starting to understand the limitations of an open world with high graphics(lighting especially)/mechanics though. So, for example, I can understand why PotBS has instanced Battles but don't understand why they didn't make them more interesting with wave action, "limb" targeting, ragdoll like effects, ect.
I'm just trying to figure out if I want to go Freelancer/Firefly game world or Historical wargame (age of sail or maybe WW1 or 2 naval).
I'm just trying to figure out if I want to go Freelancer/Firefly game world or Historical wargame (age of sail or maybe WW1 or 2 naval).
