03-07-2013, 01:04 PM
Slamz Wrote:I think a game of Trade Wars meets Gratuitous Space Battles meets EVE could solve a lot of really hard problems that plague other MMOGs. Dunno what the appeal would be like but *I* like it!
In some ways this sounds like Sins of a Solar Empire in a persistant world with lots of people or just EVE with better combat system. I'm not sure if that'll work. Simply having fleets available to a person can cause gameplay and balance issues. I was talking with my programmer friend about the space concept and how Star Citizen might just swallow up the "space" gaming groups out there if they add the stuff I've heard about. Shooting for a deep persistant universe with crewable carriers, snub fighters that can launch off your ship by friends, etc is going be very attractive. I'm not a fan of warpgate like mechanic space games though and I wish they'd go to jump drives with limitations. Anyways, that game might be what gives you that fix.
In some ways I like the fantasy game mechanic idea more. It ties a person to a character and you want them to live. Having a fleet of ships that are replaceable doesn't really give that same feeling. Granted, you can do this also with a space game: be a in survivor's ship, dodge stuff, scavange, and gain points, but I feel that the fantasy setting, being so familiar, would be more interesting. Getting enough points to respawn into a fledgling dragon that needs to survive for a LONG time to become powerful while dodging NPC parties is recongizeable versus respawning into a space battleship doing similar things.
