03-07-2013, 02:30 PM
Multi person roles actually doesn't seem hard. It's about assigning the code to say "this person sees this". It's about camera location for a user. The model doesn't change. Think about potbs, you can have ships that are npcs or players. The only difference is the control input to the model.
I agree about animations though but each setting has its thing. Space is three dimensions and players move freely around it. Though that's not hard but you have to design all around. With a planet you create on a plane and players more or less move on that plane.
The problem I see with 30v30 battles is that it works best instanced. So you also get away from sandbox gameplay and it becomes like a potbs port battle. Then you have to work on which ships get pulled in and which don't. That's some coding. In a single person/character model it seems easier. So the trade off is coding vs animation. From what I've played with in Unity I'd rather go animation and then code to one character model. Make sense?
I agree about animations though but each setting has its thing. Space is three dimensions and players move freely around it. Though that's not hard but you have to design all around. With a planet you create on a plane and players more or less move on that plane.
The problem I see with 30v30 battles is that it works best instanced. So you also get away from sandbox gameplay and it becomes like a potbs port battle. Then you have to work on which ships get pulled in and which don't. That's some coding. In a single person/character model it seems easier. So the trade off is coding vs animation. From what I've played with in Unity I'd rather go animation and then code to one character model. Make sense?
