01-15-2014, 10:28 AM
I think the roots of CC as we know it all come from PvE. Games that were developed purely for PvP, like Planetside, have much less (or no) CC.
I think the best "crowd control" is simply AE damage. Civil War style. Cannons are crowd control.
I think these debilitating effects, especially what we call "hard CC" like stun and mez, may actually be dumbing PvP games down overall and could be part of why MMORPG PvP ultimately always seems to fail: it's just not fun enough or interesting enough. You spend too much time with too few options.
I also think that we have to get away from MMORPG style targeting. Select target. Mash button. Spell flies to target. This removes so much skill from the game that I think they struggle to invent new abilities (like CC) just to make the combat more interesting, but I'm now speculating that CC backfires on this goal. The net result is that combat is less interesting because of all the CC.
I think the ideal would be to remove targeting, move to Smite-style manually aimed abilities and remove or greatly reduce the amount of CC in the game, particularly "hard CC".
I think the best "crowd control" is simply AE damage. Civil War style. Cannons are crowd control.
I think these debilitating effects, especially what we call "hard CC" like stun and mez, may actually be dumbing PvP games down overall and could be part of why MMORPG PvP ultimately always seems to fail: it's just not fun enough or interesting enough. You spend too much time with too few options.
I also think that we have to get away from MMORPG style targeting. Select target. Mash button. Spell flies to target. This removes so much skill from the game that I think they struggle to invent new abilities (like CC) just to make the combat more interesting, but I'm now speculating that CC backfires on this goal. The net result is that combat is less interesting because of all the CC.
I think the ideal would be to remove targeting, move to Smite-style manually aimed abilities and remove or greatly reduce the amount of CC in the game, particularly "hard CC".

