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A treatise on debilitating crowd control effects vs skill
#7
I agree that CC can ruin things but I think its deeper than that. Skills, stats, etc push players into play styles so in effect limiting their options. This turns into FotM builds and min/maxing. It doesnt matter if you are on a hill, behind a wall with a rocketlauncher because my passive defense of 200 allows me 9/10 times to run up to you and kill you.

The key is making those things balanced with optional variables but still allow for tactical flexibility. Targeting can be good and bad. Having your shots auto aim at you target is a bit mindless but is viable if you are firing homing missiles or if the gameplay is chaotic.
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