01-15-2014, 01:09 PM
So, after a few months of messing around with Unity and Blender here and there I've done a few novice things. There are some great tutorials out there on learning this stuff. However, during my reading I stumbled one the SWGEmu project to emulate SWG to Pre-CU. Curiosity got to me and I started reading up on their development process. Its amazing what Sony didn't do with this game really. Lots of things that would have been easy implementations for experienced developers were not done. Two planets which are in the client side software were never added (Tanaab and Hoth) and various species were modeled and can be used for players. So, in short, I've switch my "hobby" over to working up a standalone mod version of this game. Right now, I'm reading up on server and development platform.
Once I've setup the development environment I plan to play around with a few things that SWG had:
1) Species - add all of the species that can be added (seems like its at least 6 more).
2) Factions - They messed with a 3rd faction for the Galatic Civil War (part of it is coded) but never really expanded it.
3) Factions part 2 - The game has more than the two major factions. I want to look into the PvP code and the minor faction code to see what can be manipulated. Remember, TEFs (temp enemy flags) were coded so the client side software (with a little tweeking) might be able to expand the PvP. Ultimately, I'd like to see an open PvP system but penalties for "mindless" killing.
4) New world development - Two worlds are already setup in places. Currently several people have gotten Tanaab playable with missions, resources, etc. They are sort of streamlining to make world creation possible.
My goal for the next few months is the server and development environment. There is a lot that's already been done that I'm reading up on. I'm not in a rush as the SWGEmu project is working on a lot of coding to get the emulation to publish 14.1. I'll probably image something over though and mess with the things above. I hope by the projects release, I'll be able to mod those files into something interesting.
Once I've setup the development environment I plan to play around with a few things that SWG had:
1) Species - add all of the species that can be added (seems like its at least 6 more).
2) Factions - They messed with a 3rd faction for the Galatic Civil War (part of it is coded) but never really expanded it.
3) Factions part 2 - The game has more than the two major factions. I want to look into the PvP code and the minor faction code to see what can be manipulated. Remember, TEFs (temp enemy flags) were coded so the client side software (with a little tweeking) might be able to expand the PvP. Ultimately, I'd like to see an open PvP system but penalties for "mindless" killing.
4) New world development - Two worlds are already setup in places. Currently several people have gotten Tanaab playable with missions, resources, etc. They are sort of streamlining to make world creation possible.
My goal for the next few months is the server and development environment. There is a lot that's already been done that I'm reading up on. I'm not in a rush as the SWGEmu project is working on a lot of coding to get the emulation to publish 14.1. I'll probably image something over though and mess with the things above. I hope by the projects release, I'll be able to mod those files into something interesting.
