01-15-2014, 05:19 PM
Yeah I don't feel like CC is ruinous in Smite, probably because it's so very short lived (and, being 5v5, can't be piled up on you....and since nobody can take the same class twice, you can't get hit by the same CC twice in a row).
I think MMORPGs have more problems if they try to implement ANY type of hard CC. It's kind of like in Smite, 1 Athena can be annoying with her taunt. In an MMORPG, you could have 80 of her, all ready to do their taunts. There are no limits on the number of players or on the number of players with the same skill so ANY hard CC can turn into a ton of CC just because there are a ton of players who have it.
You could have immunities but I don't particularly like the immunity (or diminishing returns) solution. I would rather just remove any effect that's considered so un-fun that it must be limited by immunities.
The very concept of immunities is almost like a concession that "Okay, hard CC really isn't fun" but it's figured that it could be acceptable to make your game un-fun for limited amounts of time.
I think MMORPGs have more problems if they try to implement ANY type of hard CC. It's kind of like in Smite, 1 Athena can be annoying with her taunt. In an MMORPG, you could have 80 of her, all ready to do their taunts. There are no limits on the number of players or on the number of players with the same skill so ANY hard CC can turn into a ton of CC just because there are a ton of players who have it.
You could have immunities but I don't particularly like the immunity (or diminishing returns) solution. I would rather just remove any effect that's considered so un-fun that it must be limited by immunities.
The very concept of immunities is almost like a concession that "Okay, hard CC really isn't fun" but it's figured that it could be acceptable to make your game un-fun for limited amounts of time.
