01-16-2014, 10:26 PM
I was intrigued by the SWG EMU project too. I would like to see is a SWG server that just completely removed the ability to be Covert (turn your pvp flag off). That was the most annoying thing to me in SWG PvP - That I was a stormtrooper and was staring right at a KNOWN REBEL that came to our city and because he simply clicked a button on his character sheet to go "Covert", he was immune to being shot in the face by my carbine.
I think SWG could have been a good game if it had been a PvP wargame from the ground-up. Your "open PvP system but penalties for "mindless" killing." probably would be solved just by a system where it was just a stupid move to fly to a planet controlled by the opposing faction and start running around. I can't think of a situation where a Stormtrooper shooting a rebel in the head would be considered "Mindless Killing" =)
Everything else in SWG I honestly thought lended well to a wargame:
- The economy system (prospecting/gathering/crafting/NPC-merchant) of SWG is, IMO, the best crafting/economy system that we have ever seen in ANY MMO before or after. Equipment wore out requiring crafters to keep their factories churning out blasters and armor. In a wargame, the best equipment would be to who controlled a certain deposit of metal. Maybe guild ABC has awesome blasters because they have access to high-conductivity copper, and maybe guild XYZ has awesome armor because their area has iron with a high hardness. Guild MNOP has pretty crappy equipment, but since they set up a city near a lair of Mutant Wumprats, their bio-engineers turn out super awesome stimpacks so their Combat Medics and Doctors are the best in the galaxy.
- Player built cities that could be attacked by the enemy faction. I think this would need to be expanded to include more defenses and things that could be destroyed. If memory serves, the original SWG only had one building that was attackable - the base thingy that you bought with faction points.
I might check out their project and maybe even offer some help to you in getting a fun server customized and playable.
I think SWG could have been a good game if it had been a PvP wargame from the ground-up. Your "open PvP system but penalties for "mindless" killing." probably would be solved just by a system where it was just a stupid move to fly to a planet controlled by the opposing faction and start running around. I can't think of a situation where a Stormtrooper shooting a rebel in the head would be considered "Mindless Killing" =)
Everything else in SWG I honestly thought lended well to a wargame:
- The economy system (prospecting/gathering/crafting/NPC-merchant) of SWG is, IMO, the best crafting/economy system that we have ever seen in ANY MMO before or after. Equipment wore out requiring crafters to keep their factories churning out blasters and armor. In a wargame, the best equipment would be to who controlled a certain deposit of metal. Maybe guild ABC has awesome blasters because they have access to high-conductivity copper, and maybe guild XYZ has awesome armor because their area has iron with a high hardness. Guild MNOP has pretty crappy equipment, but since they set up a city near a lair of Mutant Wumprats, their bio-engineers turn out super awesome stimpacks so their Combat Medics and Doctors are the best in the galaxy.
- Player built cities that could be attacked by the enemy faction. I think this would need to be expanded to include more defenses and things that could be destroyed. If memory serves, the original SWG only had one building that was attackable - the base thingy that you bought with faction points.
I might check out their project and maybe even offer some help to you in getting a fun server customized and playable.
