09-12-2014, 03:42 PM
Jakensama Wrote:The vast majority of people, yes - but a moderated community does not mean a community doesn't exist.
You are missing my point. I am pointing out the irony of people complaining that they want to play MMO's with enviroments that don't exist anywhere. MMO's in general are a cesspool of dumb asses. MMO's are not the work place. If you want to play MMO's the fucktards come with the territory. If you don't like that then why the hell are you playing MMO's?
Playing MMO's with the expectation that it will be the enviroment of a Brittish tea party is moronic. Since you didn't like my stripper analogy let me give you another one.
Complaining about bad communities in MMO's enviroments is like playing Panzer General and complaining it is too turn based.
Jakensama Wrote:Self policing only works with small groups of people who see each other all the time and when they can do something substantial, this doesn't apply to most gamers.
Every MMO is primarly policed by the community on the server not the game producers.
It starts first by the type of player the product produced brings. Next comes the mechanics. PVP communities for example are some of the most mature vs. PVE communities because of the lack of retribution. Depth comes next, i.e., if you play in a game that promotes large multiplayer dungeon crawling like WoW players must make friends in order to participate in 40 man raids.
As long as game producers can reduce cheating that is pretty much all they can police. Game producers can't put enough GM's in the game to monitor the game in enough detail to counter any poor behaivor. The reporting features all fail and no game wins by banning paying customers. It is simply impossible to scour logs to look for the guy who called someone a fag 10 times in 2 minutes.
Ultimately in the end it is always the community plus a few mechanics that determine the type of the community an MMO has. Even then it is subjective. Even the most nazi type MMO's suffer differences from server to server.
I have played about 25 MMO's in the last 15 years and all of them sucked from a community perspective however one thing was always true. If they sucked less it was always because of what the players would accept not what game producers would accept as far as community quality goes.
