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When labor is the "Currency" of a MMO
#2
By doing this you would probably end up with a worse game. They can barely get basic game mechanices to work properly let alone setting up a game to adapt to server population. If they got it to work I would bet they probably skipped on some of the basics like making the PVP actually fun.

Plus all games are designed with the assumed premise that they are at maximum population. No one designs a game with free to play and server consolidations in mind.

Your idea assumes they are programing for failure before they even release a product.

If I was on the companies board and the coders told me this idea I was ask one question. So you think this product is going to fail right out of the gate? Regardless of the answer I would question any further investment into such a product.

I really love the idea of server dynamics but I don't think we will see that in my lifetime.
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