I forget...why did we discard Albion Online?
#20
I think the first video had some valid complaints but I also think, from his videos, he's more of a 1v1 player. MMORPGs are always about group dynamics. 1v1 in WOW is usually lame, too. You have to get the dynamics of a 5v5 fight with crowd control and healers for it to get interesting. (Versus MOBAs, where the games are primarily built for 1v1/2v2 with group dynamics being secondary to good solo combat dynamics, which incidentally makes them a lot more twitchy.)

I do think he raises a valid point about zergs, though:
You've just ganked some dudes and stolen all their shit. Now what?

I think that's where a plan we've had to resort to in some other games comes in: you log out that character for an hour and log in some alt where you go farm potatoes or something. Let the heat die down and then go do your stash run. (I could also see large clans having EVE style "gate camps".) Probably a good case here for building up a crafting/farming alt with a private island you can dick around on whenever you need to lay low for a bit.


The second video had a good idea on Learning Points, though, which is "stop spending them". It really doesn't take long to power through a full rank without using the LP so you could reserve them for special lines you want to advance more quickly in for whatever reason.

As for melee vs ranged, I was thinking last night that we had a pretty good balance with, I think it was, 1-2 melee and the rest ranged. This game has a lot of AE spam in it so clumping up melee on a target is bad. You probably need one or two for the abilities they have but I don't think the old EQ2 Paladin melee group idea would play out well here. Then again, who knows. We do sometimes find ways to play games that somehow the entire rest of the community has failed to notice. People get set in their metas and don't often want to try anything new.

That said, it's probably worth doing some weapon swapping to keep skill up in a couple of different lines. Staff mages should probably pick at least one secondary staff to keep up some training in, for example, if not some entirely different second weapon. The game makes it pretty easy to be a "jack of all trades" to a basic extent -- like it wouldn't be hard for me to unlock the use of a second tier ice staff. Unlocking all the spells on it would be a bigger investment but I can at least use the thing and have some flexibility.

(It may not be wise to carry both types of weapons around due to durability/PvP losses but you can at least say, "What do we need? Tank or ranger? I can do that." or "Healer or DPS? Okay, I can do that." Kinda like Rift but moreso.)
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RE: I forget...why did we discard Albion Online? - by Slamz - 01-27-2020, 02:27 PM

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