For a tank I am not sure how sustainable doing those elite dungeons are given the repair cost.
Well... obviously you don't repair, you just replace but still it would cost 28k to repair from 30% or I can replace the equipment for 16k.
Either way it isn't really sustainable since I only made 6k on the dungeon run.
I did one single green zone, it cost me $1200 to repair for the single run and I made $1480 (no I didn't die). One of the two chest didn't have any loot! I am sure their are some random factors depending on the loot that drops but in general making cash just doing combat I don't think works over the long run.
3 days of trying not to craft and just kill things and I have 3k gold in the bank. It is the weapon repair/replace cost that is a killer. Maces sell for 6k to 8k and they represent 1/3 of the repair cost.
The heavy burden on tanks for repairs I could see driving bad behavior from your tank classes. Either that or you have to be able to freely replace the gear that is lost. That means you need to be able to farm your own shit and actually make your weapons and armor. That is a huge time sink just to tank. Maybe the biggest killer is you get some loot in the dungeon but then die so you can't really sell it until it is all repaired. Once you get loot in your inventory you simply can't die in order to make a profit. You won't make up for it.
So then I decided ok, I will do food, fishing etc. Their are no NPC butchers or cooks in the game so the user cost is insane to use the player owned ones in town which again kills any ability to make cash. So... I am going to have to build my own by building my own island. That means farming up enough cash to afford the 17k. At this rate that is 51 green dungeons solo with no dying, maybe less if you are lucky. Then you need to farm up enough items to get your building down.
When you do the math it just doesn't make sense.
It looks like you are banging on stone or doing whatever everyone else is doing to make cash but combat alone I don't think is an option. That is very disappointing. This is a crafting game with combat thrown in, in order for you to have a reason to craft. I am not opposed to crafting but just so we are clear Albion is all about crafting. The combat is secondary.
Well... obviously you don't repair, you just replace but still it would cost 28k to repair from 30% or I can replace the equipment for 16k.
Either way it isn't really sustainable since I only made 6k on the dungeon run.
I did one single green zone, it cost me $1200 to repair for the single run and I made $1480 (no I didn't die). One of the two chest didn't have any loot! I am sure their are some random factors depending on the loot that drops but in general making cash just doing combat I don't think works over the long run.
3 days of trying not to craft and just kill things and I have 3k gold in the bank. It is the weapon repair/replace cost that is a killer. Maces sell for 6k to 8k and they represent 1/3 of the repair cost.
The heavy burden on tanks for repairs I could see driving bad behavior from your tank classes. Either that or you have to be able to freely replace the gear that is lost. That means you need to be able to farm your own shit and actually make your weapons and armor. That is a huge time sink just to tank. Maybe the biggest killer is you get some loot in the dungeon but then die so you can't really sell it until it is all repaired. Once you get loot in your inventory you simply can't die in order to make a profit. You won't make up for it.
So then I decided ok, I will do food, fishing etc. Their are no NPC butchers or cooks in the game so the user cost is insane to use the player owned ones in town which again kills any ability to make cash. So... I am going to have to build my own by building my own island. That means farming up enough cash to afford the 17k. At this rate that is 51 green dungeons solo with no dying, maybe less if you are lucky. Then you need to farm up enough items to get your building down.
When you do the math it just doesn't make sense.
It looks like you are banging on stone or doing whatever everyone else is doing to make cash but combat alone I don't think is an option. That is very disappointing. This is a crafting game with combat thrown in, in order for you to have a reason to craft. I am not opposed to crafting but just so we are clear Albion is all about crafting. The combat is secondary.
