I forget...why did we discard Albion Online?
#43
I'm pretty sure there is something we're missing. The scaling is exponential not linear as you go up through the tiers. I don't see that being sustainable, even in a pay for premium type model, for a game to have any level of overall player growth.

I have seen people say you can't play this game like you do other games, so this may be part of it. If you think of it, i need to grind up Tier 1 gathering, so I can grind 1 crafting, but then I need to grind tier 1 mobs to get silver to pay for combine costs, it just doesn't work.

Similarly if you look at the amount of silver cost scaling through the tiers vs. the types of things we were doing up to now, it just doesn't scale. I think the idea of just skipping a bunch of this stuff is probably the way to go. Sure you can go gather tier II or tier III mats or whatever if you have 30 minutes to kill -- sell it and that just paid for your next Tier IV or Tier V gear set.

There has to be something to the end game pvp or something that starts to drop exponentially more silver -- the economy can't be sustained solely on people buying gold with RL money and converting it to silver --- again, that in game silver has to be coming from somewhere we haven't seen yet.

Paying for your premium out of ingame silver still seems out of reach, yet there are people that do it in a matter of 2 days....so again, something we're missing or just haven't seen yet.

Too many games to fit in signature....
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RE: I forget...why did we discard Albion Online? - by Arsilon - 02-08-2020, 01:11 PM

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