09-15-2020, 06:33 PM
Did you try the Darkness Falls mod at all? He just released v3 that works with a19. I'd really like to know what you thought about it in regards to difficulty/fun. The "end-game" bunker raids where you have to close demon gates would be actual raid-content with the difficulty settings we would be using. We likely would all die bloody fiery deaths before making it to the gates but would certainly be fun. This stuff is insanely hard even with the more advanced items that the mod adds.
Character level does limit your max skills. For example, you can put a perk point into Armor Crafting at level 1. The 2nd requires level 10, then 20, 40, 80 to max it out. Some other skills don't have this restriction, but I think all of the "crafting" skills do.
Death Penalty - Your character has a "wellness" stat. It starts at 100 which sets your max health. If you die, it goes down by 10. So when you respawn, now your max health is 90. Die a few times more, and soon you have 50 max health no matter how many painkillers or first aid kits you use. Eating good food can slowly recover it over time, but it effectively limits bind-rushing. Your health doesn't go up every level like it does in vanilla. You can eventually recover, but it takes time. Don't know if that's harsh enough or not. Also, you don't respawn with a full stomach so suicide isn't an answer to starving anymore.
Lack of Brass - You can make ammo with steel casings now as well as brass. Cheaper alternative but they wear your guns out much faster, which can have an impact due to item decay.
General difficulty increases - Zombie Behemoths will tear up your base with their bonus block damage, The demons hurl fireballs that will set you on fire, Night Stalkers are like Wights on crack. Also, many more zombies spawn than in vanilla. Just walking across a field is like encountering constant "mini-hordes" sometimes. POIs also have more spawns in them.
Character level does limit your max skills. For example, you can put a perk point into Armor Crafting at level 1. The 2nd requires level 10, then 20, 40, 80 to max it out. Some other skills don't have this restriction, but I think all of the "crafting" skills do.
Death Penalty - Your character has a "wellness" stat. It starts at 100 which sets your max health. If you die, it goes down by 10. So when you respawn, now your max health is 90. Die a few times more, and soon you have 50 max health no matter how many painkillers or first aid kits you use. Eating good food can slowly recover it over time, but it effectively limits bind-rushing. Your health doesn't go up every level like it does in vanilla. You can eventually recover, but it takes time. Don't know if that's harsh enough or not. Also, you don't respawn with a full stomach so suicide isn't an answer to starving anymore.
Lack of Brass - You can make ammo with steel casings now as well as brass. Cheaper alternative but they wear your guns out much faster, which can have an impact due to item decay.
General difficulty increases - Zombie Behemoths will tear up your base with their bonus block damage, The demons hurl fireballs that will set you on fire, Night Stalkers are like Wights on crack. Also, many more zombies spawn than in vanilla. Just walking across a field is like encountering constant "mini-hordes" sometimes. POIs also have more spawns in them.
