I played it for about 4 hrs yesterday. Played the Napoleon Wars and WW1 versions. It wasn't Planetside 2 good, but I could see how it would be fun for a small group or a bunch or re-enactors.
Napoleon Wars
Capture the Flag and Battlefield (Seems like Deathmatch) 30-40 min each (150 ppl max servers, even teams)
Classes are capped at a certain number per map. ie 6 Officers, 2 Light Cav, 6-9 Artillery, 9 Riflemen, 100+ slots for Rank and File, other classes like drummers, specialists too
-Officers- have whistles, pistol, saber, and can create spawn points
-Cav- Charging speed with lance in front or slower with side swings
-Directional blocks and swings for sabers and bayonets
Accuracy is bad. When they said don't fire until you see the whites of their eyes, they meant it. I was sandbagging a lot of shots, firing at close range once, and charging with melee. I think reload was about 12 sec, so shots matter. A lot of people haven't played mount and blade, so you can grab some kills in close.
I didn't mess with artillery much, but it looked like you can create little bunker bases on some maps. You start out with a cannon and can create some swivel guns. Very slow reloading.
WW1
Played mostly capture the flag. 150 cap again.
Classes- Officer, Medic, Engineer, Basic grunt, Artillery
-Officers- spawn table, handgun, sword I believe
-Medic- can heal others and slow cooldown for self heal. Headshots can kill, but not all lethal
-Engineer- Can put down wire, sandbags, machine gun
-Rank and file- has 2 grenades
-Artillery- first dibbs on mortars and howitzers, very guess and check, don't think I got any kills with mortar. Howitzer was some multi kills on flag area with HE ammo, also has smoke bombs.
Accuracy is still pretty bad. Machine guns can wipe whole units. Officer squads are capped with each class only having so many tied to a spawn area, ie 1 medic.
Napoleon Wars
Capture the Flag and Battlefield (Seems like Deathmatch) 30-40 min each (150 ppl max servers, even teams)
Classes are capped at a certain number per map. ie 6 Officers, 2 Light Cav, 6-9 Artillery, 9 Riflemen, 100+ slots for Rank and File, other classes like drummers, specialists too
-Officers- have whistles, pistol, saber, and can create spawn points
-Cav- Charging speed with lance in front or slower with side swings
-Directional blocks and swings for sabers and bayonets
Accuracy is bad. When they said don't fire until you see the whites of their eyes, they meant it. I was sandbagging a lot of shots, firing at close range once, and charging with melee. I think reload was about 12 sec, so shots matter. A lot of people haven't played mount and blade, so you can grab some kills in close.
I didn't mess with artillery much, but it looked like you can create little bunker bases on some maps. You start out with a cannon and can create some swivel guns. Very slow reloading.
WW1
Played mostly capture the flag. 150 cap again.
Classes- Officer, Medic, Engineer, Basic grunt, Artillery
-Officers- spawn table, handgun, sword I believe
-Medic- can heal others and slow cooldown for self heal. Headshots can kill, but not all lethal
-Engineer- Can put down wire, sandbags, machine gun
-Rank and file- has 2 grenades
-Artillery- first dibbs on mortars and howitzers, very guess and check, don't think I got any kills with mortar. Howitzer was some multi kills on flag area with HE ammo, also has smoke bombs.
Accuracy is still pretty bad. Machine guns can wipe whole units. Officer squads are capped with each class only having so many tied to a spawn area, ie 1 medic.
Wolfe
Guild Wars 2 - Green Wolfe (Warrior), Purple Wolfe (Mesmer), Fire Wolfe (Elementalist)
Life is Feudal - WolfesBAN GreenSon, Wolfeena GreenSon, Wolfee GreenSon
Heroes & Generals - WolfesBane
Guild Wars 2 - Green Wolfe (Warrior), Purple Wolfe (Mesmer), Fire Wolfe (Elementalist)
Life is Feudal - WolfesBAN GreenSon, Wolfeena GreenSon, Wolfee GreenSon
Heroes & Generals - WolfesBane
