02-01-2026, 01:05 PM
I was wondering if this was ever really possible to balance this in an MMO? DAoC population balances started to show fast on the server I was on. ESO had the same issue. It always felt like the underdog would naturally begin to be focused by the two others.
I've had the same feeling playing threes in board games. Even without the verbal creation of alliances, there is sometimes a tenancy to pick on the weakest to get them out of there, which is a very viable strategy and possibly part of the fun (doesn't just need to be 3 players here.)
There is enough balance issues with two factions.
What games do you think did this best, video game or board game?
I've had the same feeling playing threes in board games. Even without the verbal creation of alliances, there is sometimes a tenancy to pick on the weakest to get them out of there, which is a very viable strategy and possibly part of the fun (doesn't just need to be 3 players here.)
There is enough balance issues with two factions.
What games do you think did this best, video game or board game?
