02-01-2026, 11:43 PM
(02-01-2026, 03:31 PM)Arsilon Wrote: The other way is to have diverging 'victory' conditions
This makes me think of DAOC and that central dungeon thing (which was implemented after I'd quit, but still).
Victory condition: get to the middle.
Once you have the middle, new victory condition: sack the dungeon.
Team A, having obtained the middle, no longer cares about beating Team C back to the newbie zone. They want the dungeon.
I do like the idea of simply changing the rules as you progress in such a way that it doesn't make sense to pound one team into oblivion.
