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Hoof's Arena Tactics Thread
#25
What would be cool is if totems had something similar to Paladin seal judgements -- every totem has a special effect that occurs if you destroy it.


Destroy an earth totem and you're rooted for 5 seconds.
Destroy a wind totem and a gust of wind knocks you down.
Destroy a water totem and you lose resilience and haste for 5 seconds.
Destroy a fire totem and you get a Horror effect for 5 seconds.

Or even per-totem effects.


You walk into 4 totems and kill them all, you're going to be screwed.


Really, the mechanics of buffs, debuffs and cleansing kind of annoys me in general, but that's a whole other topic.
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