08-16-2007, 12:40 PM
What would be cool is if totems had something similar to Paladin seal judgements -- every totem has a special effect that occurs if you destroy it.
Destroy an earth totem and you're rooted for 5 seconds.
Destroy a wind totem and a gust of wind knocks you down.
Destroy a water totem and you lose resilience and haste for 5 seconds.
Destroy a fire totem and you get a Horror effect for 5 seconds.
Or even per-totem effects.
You walk into 4 totems and kill them all, you're going to be screwed.
Really, the mechanics of buffs, debuffs and cleansing kind of annoys me in general, but that's a whole other topic.
Destroy an earth totem and you're rooted for 5 seconds.
Destroy a wind totem and a gust of wind knocks you down.
Destroy a water totem and you lose resilience and haste for 5 seconds.
Destroy a fire totem and you get a Horror effect for 5 seconds.
Or even per-totem effects.
You walk into 4 totems and kill them all, you're going to be screwed.
Really, the mechanics of buffs, debuffs and cleansing kind of annoys me in general, but that's a whole other topic.
