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Wargame vs "Living world"
#36
1000xZero Wrote:
Slamz Wrote:That's where I think NPC controlled factions have to come into play.

If you give players a sandbox, it turns out that they make a really boring game out of it. I think direction has to be given to the players, and NPC factions seems like a good way to do it.

Raph Koster has proved this in every game that he has ever created.

The sandbox does not work.

So what is Eve Online then? World's record most concurrent users, subscriber growth every year, largest amount of space in any world, biggest and most complex crafting and game economy and dev economist to oversee it

sure we arent necessarily excited about the combat, but there is alot to do besides combat: politicans, crafters, traders, smugglers, etc

oh ya its 7 years old

Sandboxes work when your devs arent complete fucking retards, ie...Ralph Koster
[should not have shot the dolphin]
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