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Best features of past games
#53
Good ideas but don't forget what's fun about competitive gaming. You and your competitor are given the same or similar tools and either through strategy, tactics, or reflexes you out-compete your opponent. The challenge will be to see how these ideas scale up over 100s if not 1000s of interactions but if the complexity quickly becomes so dense that it becomes hard to tell what impact any of your actions have on the game your player base will get bored.

These NPC interactions imo should be paired with a solid combat engine. There's only so much running around chatting with NPCs and sending them on missions that's going to be entertaining for someone like me. If you send out a squad of troops to do something, accompanying them should really improve your chances of success.

I guess, I'm thinking along the lines of a Mount & Blade style game but the entire world is 3D and not top down for the strategy portion.
Caveatum & Blhurr D'Vizhun.
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