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Best features of past games
#55
Incidentally, Mount & Blade is a pretty good model for our underlying idea. The NPCs are running around, taking towns and doing patrols and generally living their lives regardless of what you're doing.

What ultimately turned me off of that game was that the "medieval simulation" style combat just wasn't that exciting. If they spiced up the combat with something a little more fantasy-RPGish, I'd have probably enjoyed it for a lot longer.
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