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Best features of past games
#66
It sounds pretty good but keeping a huge guild of players from dominating the server is going to be a massive challenge. As soon as you get 200 guys all coordinating their NPCs and dominating the map there has to be some built in mechanism whereby the more territory and factions they control the harder it is for them to maintain power. You can't rely on the ego clashes of players to cause implosion.

Maybe some of the large NPC factions have an inherit dislike for each other such that keeping them under the same banner for prolonged periods of time is much more costly than keeping neutral npcs working together.
Caveatum & Blhurr D'Vizhun.
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