06-03-2009, 02:39 PM
Big boss fights that require tanking/healing are for games like EQ and WoW. Their are many models that don't employ those.
POBS, Shattered Galaxy and City of Hero's all did big end game bosses that didn't require tanking/healing as part of their model.
In POBS when you fought lvl 55 named ships you worked on wind and splitting to break the big ships up. Hell if you had two hours to spend you could solo it if you were so inclinded.
In Shattered Galaxy you would attack with multiple squads. The encounters were in many forms. Wave fighting where people had to defend an area against wave after wave of troops. You had others where you would be surrounded, others where you had to prevent NPC's from performing certain functions. In the end you would have multiple bosses that acted as the finaly of the fight.
In City of Hero's while they had some tank and spank functions the majority of their encounters required tactical movement and strats on attacking certain combo's. Since the mobs did the same things the players did you had to put yourself in good match ups.
I think the first thing you have to get over is Bosses in WoW and EQ one shot everyone but tanks and have 10 billion hit points and require every odd person to stand on their head.
Bosses in other models are just slightly more powerful then PC's themselves. To difficult to solo but they are not gods.
The encounters are only as limited as your imagination. You don't need tanks and healers to have a lot of fun with Boss encounters.
Vllad
POBS, Shattered Galaxy and City of Hero's all did big end game bosses that didn't require tanking/healing as part of their model.
In POBS when you fought lvl 55 named ships you worked on wind and splitting to break the big ships up. Hell if you had two hours to spend you could solo it if you were so inclinded.
In Shattered Galaxy you would attack with multiple squads. The encounters were in many forms. Wave fighting where people had to defend an area against wave after wave of troops. You had others where you would be surrounded, others where you had to prevent NPC's from performing certain functions. In the end you would have multiple bosses that acted as the finaly of the fight.
In City of Hero's while they had some tank and spank functions the majority of their encounters required tactical movement and strats on attacking certain combo's. Since the mobs did the same things the players did you had to put yourself in good match ups.
I think the first thing you have to get over is Bosses in WoW and EQ one shot everyone but tanks and have 10 billion hit points and require every odd person to stand on their head.
Bosses in other models are just slightly more powerful then PC's themselves. To difficult to solo but they are not gods.
The encounters are only as limited as your imagination. You don't need tanks and healers to have a lot of fun with Boss encounters.
Vllad
