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Best features of past games
#71
Yeah, I'd very much like to see a "realistic" style of agro. Which is to say, you don't attack a village of 50 orcs unless you can handle all 50 of them at the same time.

Like you attack the orcs guarding the gate. Programatically, it checks to see how many of you are within "sight" of the orc guards and if it's too many, one guard runs away and starts ringing the bell. Every guard in the town piles out. If you come with a REALLY big attack, one orc runs through the town teleporter and he's off to alert neighboring villages and it won't be long before more guards from other villages start piling out of the teleporter.


Before doing a big attack you would probably need to do something to shut down the village teleporter and also bring enough NPC allies to overwhelm the village.


You know, we really might need the BFME2 engine for this, so we can model these 300-man battles. :lol:
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