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Best features of past games
#72
I think the key is line of sight of some sort and how big the group is. This is subject to abuse.

I think the goal should be to maintain a way for small raids on villages vs a complete take over of villages by PC parties. I do think it is important to leave the ability for 3 man parties to sneak into the town and perform an action. Not to say that 3 guys shouldn't have the threat of being jumped by 50 NPC's but you somehow have to distiguish the difference.

Basically if I run up to the gate and attack the guard it pisses off all guards that see it. Not only the ones that see me but the ones that see any Purge in the area. Essentially once one person goes agro from a guild all are considered agro. This way even though Vllad attacked the front guard out of site of other guards if Slamz is standing around the corner and more guards see him they agro as well.

I would have guard towers that are built around a village or city. If NPC's in those towers see the attacks alarms are rang, alarm fires are lit and runners go out. This gives PC's something else to build in order to protect their cities. Blind spots will be critical to watch with PC's.

This way you have three levels of agro.

The first way is trying not to be KOS. If your faction is so bad that you can't even get close to the gate then you are pretty much resolved to frontal attacks.

The second way is if you have enough faction to walk past the guards you at least can get in and raise hell in a village either via stealth or at least try to kill some guards out of view of the towers so a small party could try to piece mail a city to accomplish a small raid. A small party could also maybe do some theivery of some sort. Well... at least until a tower saw them.

The third way is as soon as the towers go agro then word goes out as fast as runners can get the word out.


This way their are some strats to taking a city.

*You could try to take towers out before the alarm goes out
*Try to take out portal
*Try to take out runners before they get to portal
*Just go straight for barracks
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