06-08-2009, 09:27 AM
I think the options are:
1) Team game with no friendly fire (WOW/WAR/WW2O)
2) Team game with friendly fire (Planetside, some other shooters)
3) Free-for-all (UO?)
I'd prefer #2 or #3.
#2 can work if you use the Planetside system. Some people complained about it but I thought it was great, and the complainers were almost certainly noobs who needed to be banned for sheer incompetence anyway. You had to either really TRY to get weapons lock or you had to be blazing clumsy with your weapons. In the countless hours I played that game I never once got weapons lock and that was with reasonable doses of giving a teammate something he deserved. It was also very rare to get TK'd on purpose (without distinctively pissing someone off first).
For our "living world" game, I think #3 makes the most sense, although working out the faction hits may be tough. There has to be some allowance for a wizard to throw a fireball into a general melee, kill more of his own guys than the enemy and take a faction hit for it but there also has to be an allowance for him to throw a fireball into a melee, kill 2 friendlies and 4 bad guys and come out ahead.
1) Team game with no friendly fire (WOW/WAR/WW2O)
2) Team game with friendly fire (Planetside, some other shooters)
3) Free-for-all (UO?)
I'd prefer #2 or #3.
#2 can work if you use the Planetside system. Some people complained about it but I thought it was great, and the complainers were almost certainly noobs who needed to be banned for sheer incompetence anyway. You had to either really TRY to get weapons lock or you had to be blazing clumsy with your weapons. In the countless hours I played that game I never once got weapons lock and that was with reasonable doses of giving a teammate something he deserved. It was also very rare to get TK'd on purpose (without distinctively pissing someone off first).
For our "living world" game, I think #3 makes the most sense, although working out the faction hits may be tough. There has to be some allowance for a wizard to throw a fireball into a general melee, kill more of his own guys than the enemy and take a faction hit for it but there also has to be an allowance for him to throw a fireball into a melee, kill 2 friendlies and 4 bad guys and come out ahead.
