06-08-2009, 01:14 PM
Maybe the faction system could be used as an anti-griefer tool.
You kill someone who has -2000 orc faction, you gain 20 faction with orcs.
You kill someone who has +1500 orc faction, you lose 15 faction with orcs.
Or, similar to Planetside, you could base it on damage.
If you hit someone where the Orcs can see it, your faction changes:
Your_Orc_Faction += (Target's_Orc_Faction / 10000 * Damage_Dealt)
So he has 2000 orc faction. If orcs see you deal 100 points of damage, you lose 20 Orc faction.
If he had -2000 orc faction, you'd gain 20 Orc faction.
So you could fireball into a melee but it would be a crap shoot unless you were pretty sure you no orc champions were in there. Orcs wouldn't like it if you fireballed the local player character who is a hero to orcs everywhere and has like 50,000 faction with them.
I'm not even sure there should be a visual indication of who the orcs like, though, at least not readily apparent. Every game needs a story you can tell later that ends with, "...but I didn't know he was the Orc Chief's adopted son and top advisor!"
Although the downside of my idea is that the person with godly faction basically has license to do what he wants, at least for a while. But I'm not sure that's such a bad thing. Planetside was basically the same way. If you had 0 grief, that was basically a license to kill whoever you wanted with no penalty. The point was you couldn't KEEP doing it.
You kill someone who has -2000 orc faction, you gain 20 faction with orcs.
You kill someone who has +1500 orc faction, you lose 15 faction with orcs.
Or, similar to Planetside, you could base it on damage.
If you hit someone where the Orcs can see it, your faction changes:
Your_Orc_Faction += (Target's_Orc_Faction / 10000 * Damage_Dealt)
So he has 2000 orc faction. If orcs see you deal 100 points of damage, you lose 20 Orc faction.
If he had -2000 orc faction, you'd gain 20 Orc faction.
So you could fireball into a melee but it would be a crap shoot unless you were pretty sure you no orc champions were in there. Orcs wouldn't like it if you fireballed the local player character who is a hero to orcs everywhere and has like 50,000 faction with them.
I'm not even sure there should be a visual indication of who the orcs like, though, at least not readily apparent. Every game needs a story you can tell later that ends with, "...but I didn't know he was the Orc Chief's adopted son and top advisor!"
Although the downside of my idea is that the person with godly faction basically has license to do what he wants, at least for a while. But I'm not sure that's such a bad thing. Planetside was basically the same way. If you had 0 grief, that was basically a license to kill whoever you wanted with no penalty. The point was you couldn't KEEP doing it.
