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The One Rule
#11
And most games are.

But I don't think you should do that with an MMO.

The more structured and formal you make an MMO, the less "massively multiplayer" it will actually be. Battlegrounds and dungeon runs may be sporting and fair but there is nothing "massive" about 20 people in an instance. MMOs seem to be moving away from the "MMO" model and more towards a battle.net or Guild Wars model where you meet up in an unstructured 3-D chat room before heading off into a structured, non-massively multiplayer mini-game.

WOW and WAR are becoming less like MMORPGs and more like collections of minigames.
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