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Questing kills grouping
#3
This is exactly the point I was trying to make with my One Rule topic.

It's critically important than an MMORPG be designed in such a way that you can always play with your friends.

You shouldn't have to "synch up" for quests.
You shouldn't have to have some highly specific number of players available (too few and you can't do the thing, too many and some of them have to sit out).
You shouldn't have to just shrug and do your own thing because the level gap is too big between you.

This is something I like about EVE, Planetside and WW2O. They're the only MMOs I know of that let you just log in and start playing without regard to who's on what step of which quest or how full the group is, etc.


Champions is going to die a lot faster than it should have because I really can't log in and group with anyone. I mean I *can* but we won't be on the same quests. Neither of us will want to go back and redo quests we already did (especially if we already did them 3 times while helping other people catch up...) We can log in and PvP together but sadly (and as expected), Champions doesn't have the most in-depth PvP.

The whole MMORPG quest model really needs to be set on fire and thrown in the pit.


Champions is still a fun game and I'm still enjoying it but it is turning out to be exactly what I expected: a fun single player game where sometimes you can play with or against other people, but for the most part it's just a single player superhero game.
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